Transparent Search Group
Software Engineer (C++ Systems)
San Francisco, California, US
Role snapshot
Transparent Search Group is hiring a Software Engineer (C++ Systems) on a full-time basis. This is an on-site role based in San Francisco, California, US.
- Company
- Transparent Search Group
- Location
- San Francisco, California, US
- Work mode
- On-site
- Job type
- Full-time
- Posted
- Sep 24, 2026
Who this role suits
The listing does not state a required experience level here. Read the requirements in the description below and apply if they match your background.
How to prepare your application
- Match your résumé to the requirements in the description, using the same wording where it is honest to do so.
- Prepare a short example for each requirement you meet, and be ready to explain any you only partly meet.
- Read what Transparent Search Group publishes about its product or team, so you can say clearly why this role and this company.
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About the role
Software Engineer (C++ Systems)
Company: Confidential — changing how GPUs are used through GPU virtualization software
Location: San Francisco, CA (in office; typically 50-55 hour weeks)
Compensation: $215,000 - $325,000 + competitive equity
Employment Type: Full-time
Visa Sponsorship: TN, Canadian visas or H-1B transfers; no new H-1B
About the Company
The client is changing how GPUs are used through GPU virtualization software. It runs a GPU cloud and lets owners of GPU clouds significantly improve utilization and serve more customers.
The client is backed by Y Combinator, raised a seed round, and grew revenue from zero to $500K+ in six months. The team is about six people.
The Role
The client is hiring Software Engineers to work on the core of its GPU virtualization stack. This role suits someone who loves optimizing microsecond-level performance in complex C++ systems and building impactful low-level GPU software, and it is central to scaling the platform for a fast-growing customer base.
What You Will Do
- Develop the core C++ virtualization library.
- Research oversubscription, checkpointing and high-performance GPU systems.
- Support new GPU architectures with deep understanding across the system.
- Debug at the systems level in production.
- Diagnose performance issues in customer workloads.
What You Bring
- Strong C++ systems programming experience
- Experience optimizing low-level, performance-critical systems
- Interest in GPU systems and virtualization
- Comfort with production systems debugging
- Willingness to work in San Francisco at startup intensity (typically 50-55 hour weeks)
Nice to Have
- Go experience
- CUDA or GPU driver internals
Tech Stack
C++, Go
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