RemoteJobsOne
Game Developer – Remote (Worldwide)
Detroit, Massachusetts, US
Role snapshot
RemoteJobsOne is hiring a Game Developer – Remote (Worldwide) on a full-time basis. This is a remote role open to candidates in US.
- Company
- RemoteJobsOne
- Location
- Detroit, Massachusetts, US
- Work mode
- Remote
- Job type
- Full-time
- Posted
- Oct 27, 2026
Who this role suits
The listing does not state a required experience level here. Read the requirements in the description below and apply if they match your background.
How to prepare your application
- Match your résumé to the requirements in the description, using the same wording where it is honest to do so.
- Prepare a short example for each requirement you meet, and be ready to explain any you only partly meet.
- Read what RemoteJobsOne publishes about its product or team, so you can say clearly why this role and this company.
- For remote roles, show that you communicate clearly in writing and can work without close supervision.
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About the role
IMPORTANT: after you apply, please check your email. We send you a link to complete your application — it is not considered until that last step is done. If you do not see it, check your spam folder.
This is a fully remote position, open to candidates based in 55 countries, including United States, United Kingdom, Canada, Germany, India, France, Netherlands, Singapore.
Pay: $25–$70/hr
Role Title: Game Developer
Role Type: Contractor
Location: Remote
We are engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
Scope of Work
- Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
- Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
- Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
- Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
- Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
- Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
- Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
How to apply
Apply here with your profile. We will then email you a link to complete your application on the hiring platform — your application is only considered once that final step is done.